and etc.) without the authors having to do anymore work on his own (other than converting it to Bodyslide project).Įdited by tomomi1922, 16 January 2016 - 02:50 PM. I enjoy a very nicely done piece of outfit with the quality the author intends to have, while I have the power to customize the shape (bigger/smaller/higher/saggier/perkier breasts, bigger/smaller/rounder butts, etc. But I tried the CBBE converted version to rebuild into my custom body shape. This Slooty Vault outfit was built with Maya, the author made it to work without the need for CBBE. But this is one way of doing things for a pure 3D artist to import your work to Fallout 4 without intimate knowledge of how Fallout 4 formats its own. Certain shapes will not be achievable (or look really weird). Limitation: You are limited by what CBBE system can offer.
Then import this with Outfit Studio, and conform the outfit into a CBBE reference (this is why its important to build your armor around this model for minimal distortion).Īfter you got your new armor saved as CBBE outfit, use the Bodyslide to adjust your body shape to however you like. But if you do, then that CBBE Default nude model will give you all the necessary bone information. You do not even have to worry about bone assignment (I don't think). Build all your high end armor and clothes around that body. CBBE Curvy is the default body of the CBBE system, you do not have to like that shape, but it makes things much easier for you along the line.
nif file (I think Outfit Studio lets you convert to.
If you are good at programming, Bodyslide and Outfit Studio have their source code available for you to modify.īut if you want to go the pure 3d artist route, here is how you should do it: Download the existing CBBE Curvy body. Here is something I find MUCH easier to do.įor human shape models (nude body and outfits), try to use Bodyslide and Outfit Studio that already plays very well in 1 system that lets user convert and adjust outfits as they see fit.
And there is still no GECK, so, how the other modders proceed ? Because I can see some mods which add clothes, weapons, but there is no tutorial to help me.Īnd I also would like to know how I can extract the human 3D Model to model on it (to add clothes, armour.)
However, I don't know how to get my 3D Model ingame, which format use, the vertice limit. You can replace the printed cables with real cables, just drill out the parts the cable go through at a diameter that matches your cables.I am a 3D Artist beginner, and I would like to begin to work on Fallout 4. The pins are there to make it easier to put together.
You have to glue the model together, it’s not snap fit. I made the model so one unit of the imported model is one centimeter when i exported the. I have no idea about how big the gun should be to be at 1:1 scale.
The uploaded model have some details that i missed on my test prints, and because I had already assembled the model I won’t reprint those parts.įinal assembled model is about 78 cm long if you print it at the exported scale. Some because they were to small, some because I didn’t like them. All parts are scratch made with an exported model as reference. A laser rifle modeled after the asset from Fallout 4.